With the help of Curuvar the Brazen the heroes retrieved a magical totem form the curio shop and talked Zark into joining them. They set out to Barrow of the Ogre King to rid Loudwater of the goblins menacing the area. The Grey Forest contained many perils, from traps to hoblins and ogres and discs that teleported the unwary to their doom. They fought & slew many orcs, found gold, gems and magic armour. In the end they traded their lives for the totem after fighting the orc shamen to a bloody draw.
The weary group return to Loudwater and meet with Curuvar the Brazen. “Welcome back adventurers? how did it go? Were you able to find the staff?”
Garrick replies “Ah noble Curuvar, I trust that the goblins did not maraud poor Loudwater in our absence. The Grey Forest is a perlious domain, full of hobgoblins, goblins, and ogres. Even the traps have traps even! Certainly no place for the unwary to set foot.
Alas while victorious against the hosts of darkness that were raised against us, a notable cabalist and practitioner of dark arts was too terrible and it was with all of our might and wits that our lives were not lost. Gravely injured, we fell back to rest and treat our wounded. We suspect that this fiend guards your staff and perhaps has hidden this with other ill-gotten gains somewhere in his lair.
Of course we want keep the people of Loudwater safe and will seek to confront this cabalist, yet I fear our powers are not a match for his dark arts. Is there perhaps some aid you could lend us? I would not wish to leave the people of Loudwater in the grip of this fiend if we were to fail…”
Curuvar the Brazen interupts “Perilous indeed! Fear not about Sancossug, while his arts might powerful, the source of his powers are a false one. Have little fear of the Orge King, I believe him to little more a superstition of their feebleminds. I have plans for him.
Do not be discouraged by your defeat. This world is full mysterous and ancient evils. With time you will learn to harness your talents and abilities. See this scar on my leg. My young life was near brought to an end by a mere bugbear. Brutish small minded creature. But by Mystra’s Lost Spell! I lived! Let us be happy that you survived. We learn more in defeat then we ever could in our victories. It does me proud see men such as yourselved brave enough to explore the areas of the world that few would dare.
Did you see any signs of the ancient dwarves? My research indicates that they were an extremely advanced civilization despite he fact that they vanished centuries ago. I’d would be happy to share with you some knowledge if you are able to provide evidence our their ingenuity.”
Garrick explains “We did indeed see signs of the ancient dwarves wot dwelled there. Our friend Cordio could tell you of specifics, but we brought back for further research these great copper discs, which causes even bodies to teleport when placed upon them. Woe to the unwary indeed!”
Cordio Hammerstriker nods with agreement.”I now ware this fine suit of chainmail (+1 Dwarven Chain Mail) It was made be the ancient dwarves and is of a quality rarely matched my fellow dwarves today. But of more interest to you, as a practitioner of the arcane arts, are the magic transportation discs. They were round stone platforms with dwarven runes which formed words beyond my comprehension. We placed the corpses of some slimy orcs on one of these discs at they disappeared to where I know not and would not dare to follow.”
Excitedly Curuvar the Brazen replies “Ah the disk’s of Ammarindar! By Mystra’s Mystery! That’s what I was looking for.
How I’ve yearned to study them. It’s been decades since I had the chance to study something so interesting. I have some things to share with you as well, I know you are both still learning your crafts but let me show you some rituals. The first should be no problem for you to learn. It is Endure Elements. Every practitioner of arts needs to know how to make their own Arcane Mark. This ritual will show you how.
Finally I have the secret ritual to Cure Disease. That ritual is an advanced one but with time you will be able to master it’s power.
I have something else that might interest you as well. I have come into possession of a portion of the Analects of Kuryon: Analect 2.
Have you ever had a question you desperately wanted answered? Well here is your chance. The Lady Saharel is known to be a powerful oracle. This passage give some insight into an encounter withe her. I believe the Lady Saharel resided in the ancient fortress Saharalgard, later known as Spellgard.
Wise dwarf this may interest you as well. I know many of your people make pilgrimages to pay their respect at Taransen’s Grave.
I’m sure your familiar with the tradition. Taransen’s Grave is but a shot distance from the ruins of Spellgard. You are all still so young go out and seek adventure.
The party decides to head to Spellgard in search of the oracle. Zark and Turok upset with the goblin infestation of the ancient dwarven ruins decide to return to defeat Sancossug. Lady Moonfire hearing that the brave adventurers are headed to Spellgard asks to join them. She also help arrange for the party to join a dwarven caravan that is headed to Spellgard to trade.
Upon arrival they interrupt a kobold ambush on two other travelers. Dvengar (an old acquaintance of Garrick) and Kor the minotaur are thankful for the assistance and join the adventuring company.
Exploring Spellgard the group learns that Thoran has taken up residence in the Tower. The deduce that a frontal assault on the tower would be fool hardy and search for alternate was in. While searching they find a dark creeper who has been searching for alabaster pillars for Thoran. They also find an alabaster pillar surrounded by homunculus guards. Cautiously they seek another way in.