Seekers of Spellgard

The Brawl with Kal Clewsoro
Fight Kal

The party desperate to find an alternate way into the tower search the ruins. While searching ramparts the stumble into Kal Clewsoro’s camp. Kal Clewsoro upon meeting the party is cocky and mistrustful. Tensions flair.

As negotiations breakdown Kal Clewsoro and his crew gather. With a cocky grin Kal threatens Cordio Hammerstriker and friends “I think it’s time you left here.”

Furious with Anger Garrick shouts out “We were here first and we’ll go where we want”. Kor the Minotaur laughs heartily with pride seeing his Wizard friend display such machismo. Two burly looking men wearing hide armor drop their axes and stand behind Kal with their arms crossed flexing their muscles. Kal sheathes his short sword and yells “Alright boys let’s give ‘em some lumps they won’t forget.” It’s been a while since the crew has seen a good brawl and they are more than eager to oblige. p. One of the burly savage looking men lunges forward squarely punching Cordio in the stomach. Cordio grimaces but it takes a lot more than a hard punch to take down a dwarf. The adventures respond in kind. Dvengar throws down his sword and begins his attack with powerful right hook. Members of Kal’s crew wince at the viciousness of the blow.

Kor follows Dvengar’s lead and takes a mighty (unarmed) swing at whomever of Kal’s crew is closest. He then shifts around his chosen marked target not provoking attacks from him and pretends that he knows a lot about pugilism. Cordio regains his composure after the punch to his gut and reverently places his hammer in its belt loop while glaring, with unbroken eye contact, at his attacker. Then Cordio punches him with all he’s got in the gut and before he can get his wind back Cordio pushes past him with his shield in his face. Cordio continues pushing forward, sucking up any feeble response against him, until he is adjacent to Kal. He then fixes his glare on Kal and says, “We wanted to help you. This fight was your choice”.

As the fists started flying, Garrick recalls his training begun under the overseer of Vampire Lord S’guryn, back in his homeland of Thay. The lessons were short as the overseer was a cruel man who delighted in torture; if you did not learn from words, the whip became your teacher. And so Garrick learned quickly – most of the time. The overseer was insistent on training for their apprentice Red Wizards; a lack of combat training had killed more than one wizard, and the Vampire Lords did not hide their displeasure from their underlings. The so-called combat lessons usually involved having his leg tied to a stake at the bottom of a pit, and either having things thrown at him or another slave with a club was ordered to beat him. While this delight was carried out, the fat overseer would shout instructions at him…”Do not dodge the blow…merely be where it is not!” Or “Do not try to hit him…merely strike where he is vulnerable!” His personal “favorite” was the fat overseer spitting as he shrieked with laughter, “Do not wince when you are struck…merely think you are tough!” This would go on until he was knocked unconscious, whereupon the bastard clerics would heal him and it would start over.

After hours of this, exhausted and beaten, is when the lessons from books began – with slave-student apprentices failing to answer questions sent back to the pits. Legion are those who failed and died, while very few gave up – as families were literally held hostage. Garrick’s sisters had “disappeared” in this manner, as his youngest brother had fled the brutal training. It was not long after this th-

…Wrenched back to the present as a punch landed on jaw, he saw a tall warrior yell and swing again at him; instinctively he applied his hard-learned lessons and positioned where he thought the blow would not strike. The burly warrior missed and, now stumbling off balance, his helmet slid and exposed his neck. Garrick did not hesitate before striking where his enemy was vulnerable. Grinning thinly, he grudgingly admitted hard-learned lessons did not fade fast – or so he thought. Kor, thinking again how similar in behavior minotaurs and humans can be- charges Kal and attempts to knock him down with a powerful headbutt. As he is running he imagines the stunned look on Kal’s face as Kor stands over him and laughs. A glimmer of doubt surfaces in his mind as he remembers a time where he charged some brigand invading his town but tripped on tree root in the dark and fell down a well, but the memory fades as quickly as it came.

The moment Cordio finishes reminding Kal that this fight was his choice; Kor gores him viscously with both horns. Cordio chuckles as he watches Kal crash to the ground with an odd mixture of confusion and pain on his face. Cordio heals himself of the bruises received from Kal’s Boys as he steps over to Kal, puts a boot on his neck and says, ”If you wish to live, you will stay down and call off your boys.” Cordio, being an honorable dwarf, has no wish to kick an un-armed man while he is down. However, if Kal wishes to fight to the death, Cordio will oblige him.

As Cordio awaits Kal’s answer he marvels at the stupidity of men. It is true that he would not hesitate to engage in open combat against any odds if it be Moradin’s will. But to even consider losing your life because of selfish pride in a fight with those who are not your enemy is simply foolish. Many times he has fought other dwarves over points of pride or gold. But it is never to the death for part of honor is to know when you are defeated and to accept it. Well, Cordio thinks, I suppose if you can only expect to live 75 years (if you are lucky) it is not much to lose.

Back in Loudwater

With the help of Curuvar the Brazen the heroes retrieved a magical totem form the curio shop and talked Zark into joining them. They set out to Barrow of the Ogre King to rid Loudwater of the goblins menacing the area. The Grey Forest contained many perils, from traps to hoblins and ogres and discs that teleported the unwary to their doom. They fought & slew many orcs, found gold, gems and magic armour. In the end they traded their lives for the totem after fighting the orc shamen to a bloody draw.

The weary group return to Loudwater and meet with Curuvar the Brazen. “Welcome back adventurers? how did it go? Were you able to find the staff?”

Garrick replies “Ah noble Curuvar, I trust that the goblins did not maraud poor Loudwater in our absence. The Grey Forest is a perlious domain, full of hobgoblins, goblins, and ogres. Even the traps have traps even! Certainly no place for the unwary to set foot.

Alas while victorious against the hosts of darkness that were raised against us, a notable cabalist and practitioner of dark arts was too terrible and it was with all of our might and wits that our lives were not lost. Gravely injured, we fell back to rest and treat our wounded. We suspect that this fiend guards your staff and perhaps has hidden this with other ill-gotten gains somewhere in his lair. Of course we want keep the people of Loudwater safe and will seek to confront this cabalist, yet I fear our powers are not a match for his dark arts. Is there perhaps some aid you could lend us? I would not wish to leave the people of Loudwater in the grip of this fiend if we were to fail…”

Curuvar the Brazen interupts “Perilous indeed! Fear not about Sancossug, while his arts might powerful, the source of his powers are a false one. Have little fear of the Orge King, I believe him to little more a superstition of their feebleminds. I have plans for him. Do not be discouraged by your defeat. This world is full mysterous and ancient evils. With time you will learn to harness your talents and abilities. See this scar on my leg. My young life was near brought to an end by a mere bugbear. Brutish small minded creature. But by Mystra’s Lost Spell! I lived! Let us be happy that you survived. We learn more in defeat then we ever could in our victories. It does me proud see men such as yourselved brave enough to explore the areas of the world that few would dare. Did you see any signs of the ancient dwarves? My research indicates that they were an extremely advanced civilization despite he fact that they vanished centuries ago. I’d would be happy to share with you some knowledge if you are able to provide evidence our their ingenuity.”

Garrick explains “We did indeed see signs of the ancient dwarves wot dwelled there. Our friend Cordio could tell you of specifics, but we brought back for further research these great copper discs, which causes even bodies to teleport when placed upon them. Woe to the unwary indeed!”

Cordio Hammerstriker nods with agreement.”I now ware this fine suit of chainmail (+1 Dwarven Chain Mail) It was made be the ancient dwarves and is of a quality rarely matched my fellow dwarves today. But of more interest to you, as a practitioner of the arcane arts, are the magic transportation discs. They were round stone platforms with dwarven runes which formed words beyond my comprehension. We placed the corpses of some slimy orcs on one of these discs at they disappeared to where I know not and would not dare to follow.”

Excitedly Curuvar the Brazen replies “Ah the disk’s of Ammarindar! By Mystra’s Mystery! That’s what I was looking for. How I’ve yearned to study them. It’s been decades since I had the chance to study something so interesting. I have some things to share with you as well, I know you are both still learning your crafts but let me show you some rituals. The first should be no problem for you to learn. It is Endure Elements. Every practitioner of arts needs to know how to make their own Arcane Mark. This ritual will show you how. Finally I have the secret ritual to Cure Disease. That ritual is an advanced one but with time you will be able to master it’s power.

I have something else that might interest you as well. I have come into possession of a portion of the Analects of Kuryon: Analect 2.

Have you ever had a question you desperately wanted answered? Well here is your chance. The Lady Saharel is known to be a powerful oracle. This passage give some insight into an encounter withe her. I believe the Lady Saharel resided in the ancient fortress Saharalgard, later known as Spellgard.

Wise dwarf this may interest you as well. I know many of your people make pilgrimages to pay their respect at Taransen’s Grave. I’m sure your familiar with the tradition. Taransen’s Grave is but a shot distance from the ruins of Spellgard. You are all still so young go out and seek adventure.

The party decides to head to Spellgard in search of the oracle. Zark and Turok upset with the goblin infestation of the ancient dwarven ruins decide to return to defeat Sancossug. Lady Moonfire hearing that the brave adventurers are headed to Spellgard asks to join them. She also help arrange for the party to join a dwarven caravan that is headed to Spellgard to trade.

Upon arrival they interrupt a kobold ambush on two other travelers. Dvengar (an old acquaintance of Garrick) and Kor the minotaur are thankful for the assistance and join the adventuring company.

Exploring Spellgard the group learns that Thoran has taken up residence in the Tower. The deduce that a frontal assault on the tower would be fool hardy and search for alternate was in. While searching they find a dark creeper who has been searching for alabaster pillars for Thoran. They also find an alabaster pillar surrounded by homunculus guards. Cautiously they seek another way in.

Ill Met in Loudwater

Garrick, Cordio Hammerstriker, and Turok meet in Loudwater at Green Tankard. While conversing they are interupted by the noise of Loudwater’s wall be breached by a goblin raiding party. In the course of the battle they meet Zark a rough and tumble looking dwarf. Despite the misguided reputation of Zark, Cordio Hammerstriker a priest of Moradin, takes the misguided youth under his wing. While in Loudwater the new alliance of heroes formed in battle discover the source of goblin invasion is the Barrow of The Ogre King. Curuvar the Brazen a mysterious wizard, encourages the group to further investigate the barrow. Many were the fiends contained therein; A tribe of hobgoblins rudely took up arms against these brave few, who then had to contest with undead crawling from rotting graves. The group investigates and norrowly survives an encounter with Sancossug. Wiseley Garrick bargins for their lives using the the totem horn and the group returns to Loudwater.


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